In shuffleboard, the player uses a stick (tang), to push disks (biscuits), placing the disk within the scoring zone at the far end of the court (sending the biscuit). If the biscuit lands completely within the small triangular tip zone without touching any part of the borders, it is worth ten points; completely within the trapezoidal second tier of the triangle, it is worth eight points; and completely within the trapezoidal third tier of the triangle, seven points. If the biscuit lands in the large, rearmost and also trapezoidal '10 Off' section, it costs minus ten points.
Shuffleboard is played in matches of ten frames (a frame is both players or teams taking their turns). The basic strategy involves deflecting the opposition's biscuits out of zones with a positive value, and increasing one's own points by landing disks into areas of a high point value. A note of caution, youth is not an advantage in this game.